Project Based Engaged Learning Environment Is Student Centered
It is effective and exciting if the product is student driven and not teacher pushed... It is a proven commodity of critical thinking skills. Problem solving is life's and our class test. It is the ability to find out what does and does not work for anything that comes our way. That is why so many subjects are embracing this approach to teaching. An empowerment based on problem solving using learned facts, skill sets and creativity, not entitlement of "what will you teach me." STEAM (Science, Technology, Engineering, Arts, Math) in a fun integrated "STEAM" way.
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"Technology for the sake of simply having technology is a waste of dreams. Technology in and of itself should also be weaved into the very fabric of lessons to be learned, no matter the curriculum or subject in the beginning of our 21st century... "
Dellen Gibson
SJMS Technology Teacher
Team America Rocketry Challenge Coach
P.R.I.D.E. Robotix Team Coach
Mining Minecraft Minds Student Engineers Coach
“Work Smart, Play Hard”
Principles of Applied Engineering - 1.0 unit of high school credit (8th Gr):
This course provides an overview of the various career fields of science, technology, engineering, art and math (STEM) and their interrelationships. Students will use (dependent on their previous skill levels) multiple real-world software beginning applications such as Autodesk Inventor and/or AutoCAD course assignments along with hands-on projects to prepare and present. Through these learning experiences, students will be able to develop applicable knowledge and skills in design, construction, critical thinking, problem solving, communication and collaboration.
This course is a prerequisite for “Introduction to Engineering Design” and a foundation course for “Robotics I.” The grade earned will count for high school credit, but will not be applied to their high school GPA or class ranking. Since it is project-based environment, students are required to move at an acceptable rate for their individual needs while making sure to stay within classroom deadlines for their completed work.
$30.00 Lab Fee
Principles of Arts, Audio/Visual Technology - 1.0 unit of high school credit (8th Gr):
This course offers students practical experience using Adobe Creative Suite in multimedia, print, and graphic design projects. Students will gain knowledge and proficiency in audio and video production using Adobe Premiere Pro, Adobe After Effects, and Adobe Audition; graphic design using digital cameras, Adobe Illustrator and Adobe Photoshop, and explore computer animation using Adobe Flash. This course is a prerequisite for “Audio Video Production I, II & III” and a foundation course for “Digital and Interactive Media.” The grade earned will count for high school credit but will not be applied to high school GPA or class ranking.
No Lab Fee… but request a 16 or 32 Gb SD (Camera) Card to be used for your child’s needs then returned at the end of the school year to them.
Investigating Careers - (7th Gr):
This project-based class introduces students to 16 Career Clusters ranging from architecture and business to aviation and “Science, Technology, Engineering, Arts and Math” (STEAM) interests. Students will design and create authentic products while investigating skill & education requirements, compensation, and projected growth for particular career fields. As students work on class and individual learning projects, they will develop transferable job skills in digital media, communication, problem solving, team-work, and project management.
$20.00 Lab Fee
This course provides an overview of the various career fields of science, technology, engineering, art and math (STEM) and their interrelationships. Students will use (dependent on their previous skill levels) multiple real-world software beginning applications such as Autodesk Inventor and/or AutoCAD course assignments along with hands-on projects to prepare and present. Through these learning experiences, students will be able to develop applicable knowledge and skills in design, construction, critical thinking, problem solving, communication and collaboration.
This course is a prerequisite for “Introduction to Engineering Design” and a foundation course for “Robotics I.” The grade earned will count for high school credit, but will not be applied to their high school GPA or class ranking. Since it is project-based environment, students are required to move at an acceptable rate for their individual needs while making sure to stay within classroom deadlines for their completed work.
$30.00 Lab Fee
Principles of Arts, Audio/Visual Technology - 1.0 unit of high school credit (8th Gr):
This course offers students practical experience using Adobe Creative Suite in multimedia, print, and graphic design projects. Students will gain knowledge and proficiency in audio and video production using Adobe Premiere Pro, Adobe After Effects, and Adobe Audition; graphic design using digital cameras, Adobe Illustrator and Adobe Photoshop, and explore computer animation using Adobe Flash. This course is a prerequisite for “Audio Video Production I, II & III” and a foundation course for “Digital and Interactive Media.” The grade earned will count for high school credit but will not be applied to high school GPA or class ranking.
No Lab Fee… but request a 16 or 32 Gb SD (Camera) Card to be used for your child’s needs then returned at the end of the school year to them.
Investigating Careers - (7th Gr):
This project-based class introduces students to 16 Career Clusters ranging from architecture and business to aviation and “Science, Technology, Engineering, Arts and Math” (STEAM) interests. Students will design and create authentic products while investigating skill & education requirements, compensation, and projected growth for particular career fields. As students work on class and individual learning projects, they will develop transferable job skills in digital media, communication, problem solving, team-work, and project management.
$20.00 Lab Fee